import { ActionTypes } from './createStore'import isPlainObject from 'lodash/isPlainObject'import warning from './utils/warning'/** * ActionTypes 是这个 * export const ActionTypes = { * INIT: '@@redux/INIT' * } */function getUndefinedStateErrorMessage(key, action) { //函数名翻译为获取未定义的state错误信息 const actionType = action && action.type const actionName = (actionType && `"${actionType.toString()}"`) || 'an action' return ( `Given action ${actionName}, reducer "${key}" returned undefined. ` + `To ignore an action, you must explicitly return the previous state. ` + `If you want this reducer to hold no value, you can return null instead of undefined.` ) //对于action xxx ,reducer yyy 返回undefined //一定要很明确的返回之前的state,这样就可以忽略一个action //如果你想这个reducer没有返回值,你可以返回null而不是undefined}//获取与预期不符的state的结构警告信息function getUnexpectedStateShapeWarningMessage(inputState, reducers, action, unexpectedKeyCache) { const reducerKeys = Object.keys(reducers) const argumentName = action && action.type === ActionTypes.INIT ? 'preloadedState argument passed to createStore' : 'previous state received by the reducer' if (reducerKeys.length === 0) { return ( 'Store does not have a valid reducer. Make sure the argument passed ' + 'to combineReducers is an object whose values are reducers.' ) } if (!isPlainObject(inputState)) { return ( `The ${argumentName} has unexpected type of "` + ({}).toString.call(inputState).match(/\s([a-z|A-Z]+)/)[1] + `". Expected argument to be an object with the following ` + `keys: "${reducerKeys.join('", "')}"` ) } const unexpectedKeys = Object.keys(inputState).filter(key => !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key] ) unexpectedKeys.forEach(key => { unexpectedKeyCache[key] = true }) if (unexpectedKeys.length > 0) { return ( `Unexpected ${unexpectedKeys.length > 1 ? 'keys' : 'key'} ` + `"${unexpectedKeys.join('", "')}" found in ${argumentName}. ` + `Expected to find one of the known reducer keys instead: ` + `"${reducerKeys.join('", "')}". Unexpected keys will be ignored.` ) }}//声明reducer结构function assertReducerShape(reducers) { Object.keys(reducers).forEach(key => { const reducer = reducers[key] const initialState = reducer(undefined, { type: ActionTypes.INIT }) if (typeof initialState === 'undefined') { throw new Error( `Reducer "${key}" returned undefined during initialization. ` + `If the state passed to the reducer is undefined, you must ` + `explicitly return the initial state. The initial state may ` + `not be undefined. If you don't want to set a value for this reducer, ` + `you can use null instead of undefined.` ) //reducer xxx 初始化时返回undefined, 如果传给reducer的state是undefined,你一定要 //很明确地返回初始state, 初始state可能是undefined, 如果你不想给这个reducer //设置value值,你可以用null代替undefined } const type = '@@redux/PROBE_UNKNOWN_ACTION_' + Math.random().toString(36).substring(7).split('').join('.') if (typeof reducer(undefined, { type }) === 'undefined') { throw new Error( `Reducer "${key}" returned undefined when probed with a random type. ` + `Don't try to handle ${ActionTypes.INIT} or other actions in "redux/*" ` + `namespace. They are considered private. Instead, you must return the ` + `current state for any unknown actions, unless it is undefined, ` + `in which case you must return the initial state, regardless of the ` + `action type. The initial state may not be undefined, but can be null.` ) //当probed(探索)随机的type时,reducer xxx 返回undefined. 不要在"redux/*"命名空间操作 // ${ActionTypes.INIT},也就是'@@redux/INIT', 或任意的action.他们是私有的. //相反,对于未知的action,你应该返回当前的state,除非它是undefined.不管action的type是什么, //你都应该返回初始的state,出示的state可能不是undefined,但可以是null } })}/** * Turns an object whose values are different reducer functions, into a single * reducer function. It will call every child reducer, and gather their results * into a single state object, whose keys correspond to the keys of the passed * reducer functions. * * 将一个value值是不同reducer函数的对象变成一个单一的reducer函数,它将会调用每一个子reducer * 将它们的结果组合成一个单一的state对象,这个对象的key对应传进来的reducer的key * * @param {Object} reducers An object whose values correspond to different * reducer functions that need to be combined into one. One handy way to obtain * it is to use ES6 `import * as reducers` syntax. The reducers may never return * undefined for any action. Instead, they should return their initial state * if the state passed to them was undefined, and the current state for any * unrecognized action. * * reducers是一个对应不同reducer函数的对象,这些reducer函数需要组合成一个reducer. * 一个很方便获取到它的方法就是使用ES6 的`import * as reducers`语法,reducer可能不会 * 返回undefined.相反,它们应该返回初始的state. 如果传给它们的state是undefined,任何 * 不被识别的action都会返回当前的state * * @returns {Function} A reducer function that invokes every reducer inside the * passed object, and builds a state object with the same shape. * * 返回一个reducer函数,会触发传进来的对象中的每一个reducer,建立一个有相同结构的state对象 */export default function combineReducers(reducers) { const reducerKeys = Object.keys(reducers) //将reducers的key提取为数组 const finalReducers = {} for (let i = 0; i < reducerKeys.length; i++) { const key = reducerKeys[i] if (process.env.NODE_ENV !== 'production') { if (typeof reducers[key] === 'undefined') { warning(`No reducer provided for key "${key}"`) } } if (typeof reducers[key] === 'function') { finalReducers[key] = reducers[key] } } const finalReducerKeys = Object.keys(finalReducers) let unexpectedKeyCache if (process.env.NODE_ENV !== 'production') { unexpectedKeyCache = {} } let shapeAssertionError try { assertReducerShape(finalReducers) } catch (e) { shapeAssertionError = e } return function combination(state = {}, action) { if (shapeAssertionError) { throw shapeAssertionError } if (process.env.NODE_ENV !== 'production') { const warningMessage = getUnexpectedStateShapeWarningMessage(state, finalReducers, action, unexpectedKeyCache) if (warningMessage) { warning(warningMessage) } } let hasChanged = false const nextState = {} for (let i = 0; i < finalReducerKeys.length; i++) { //finalReducerKeys就是reducers的key值复制了一份 const key = finalReducerKeys[i] //第 i 个key const reducer = finalReducers[key] //key所对应的reducer const previousStateForKey = state[key] //把key作为属性赋给state const nextStateForKey = reducer(previousStateForKey, action) //返回新的state if (typeof nextStateForKey === 'undefined') { const errorMessage = getUndefinedStateErrorMessage(key, action) throw new Error(errorMessage) } nextState[key] = nextStateForKey //给nextState添加key属性,并赋值,key与reducer名字相同 hasChanged = hasChanged || nextStateForKey !== previousStateForKey } return hasChanged ? nextState : state }}
源码解析请参考